Alright, after several successful games of Heart of Ashes at Gamestorm, I suddenly stopped working on the project.
Which is strange, because I was having lots and lots of success. I think the game components didn’t work exactly like I’d imagined they would, and I’d already become married to my perfect little vision of the game. So, perhaps there’s a lesson that I’m in the process of learning, there: stay flexible, don’t commit too heavily, be prepared to give your darlings makeovers as often as necessary.
So, here’s where I’m moving, with some different game components…
Visual: I am going to toy around with a very different visual style, for the character sheet and cards – crisp lines, twisty images, more iconic and solid. I like what I created, but I also want to play around with options, and resist the urge to “lock myself in” to something too early.
Physical: I’m contacting printers about the possibility of printing element cards (the cards that describe setting elements, list their stats and list their world keys). I imagine them being the size of postcards, which means that they’re a much bigger headache than custom playing cards are. Custom playing cards are actually pretty reasonable and affordable to print on POD nowadays. Last night, though, I came up with a neat realization – a 5″x7″ card is the same size as 4 playing cards placed together in a square. So depending how printers lay out and cut cards, doing up some 5″x7″ Element Cards might be feasible/doable. Fingers crossed.
Art: I’m in contact with a friend of mine in Vancouver, who is a wicked guy and a cool artist. I’m hoping that he’ll be able to do art for Element Cards, and for the game in general.
Distribution: I had a fun idea! The main game consists of: a 5″x7″ rulebook, some 5″x7″ character sheets, and the basic set of Element Cards, of which there are 40-75 (also 5″x7″). Then, occasionally develop expansion sets – Undersea Empire, Wizard School, etc. Release them as blister-packs of Element Cards (perhaps 20-35 cards in an expansion). The idea tickles me.
Text: I’m starting to write the living rulebook pages in earnest this evening.
Rules: Shadows need more guidelines and structure, as do conflict generation in general. I’m going to think more about how to structure these things effectively, and post some ideas on Thursday.
Playtesting: Once I’ve got the notes up, I’m going to be calling for playtesters. Expect that call to go out before the end of the month, ideally within two weeks. I’ll provide all playtest groups with phone call check-ins, and I’ll be awarding all of them with some seekrit surprises at some point too.
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